STEP 10: Now that we have code for when the player misses the goal, let's write code for when there is a goal.
An else block runs if the statement above it does not run.
- In LOGIC, go to and drag in Else. Make sure your else looks like this: ····else:
- In GRAPHICS, go to and drop Glide To indented twice INSIDE your else block.
- Change the variable name in front to ball and the arguments in the parentheses to (175, random_height).
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